Gears

There are 18 gear sets in the game that includes different functions.

There are 4 different quality types for gear: Common(white)--Rare(blue)--Epic(purple)--Legendary(orange)

Here is the introduction.

Boost
Gear can be upgraded via the useage of gold.

Common gear can be upgraded up to +6, Rare gear up to +9, Epic gear up to +12 and Legendary gear up to +15.

For every third level (+3, +6, +9, +12 and +15) One of extra attributes gets unlocked.

As Common gear can only be upgraded to +6 it only has two extra attributes that can be unlocked.

These extra attributes have a range, for example: ATK can roll from 70-100.

The higher the quality of the gear the higher the maximum and minimum roll for the extra attributes. For example: For Legendary gear ATK can roll from 70-100, for Epic gear ATK can roll from 50-70 and for Rare gear ATK can roll from 30-50.

Refine blah blah blah
Gear that is upgraded to +12 or higher can be refined.

You can choose one of the extra attributes of the gear and change to one of the possible stats that are shown on the right side when refining. Note that it can also hit the same stat that you have selected but hitting another roll.

Refining costs Refinore and gold with each further refine attempt costing more Refinore and gold.

Refinore can be obtained by decomposing gear.

Enchant
Gear can be enchanted via the use of Runes.

Runes strengthen the stats of gear even further.

Enchanting gear also costs gold. Enchanting with legendary runes costs more gold than enchanting with epic runes and enchanting with epic runes costs more than enchanting rare runes.

Note that it is possible to at first enchant any stat of the gear with a rare rune and later enchanting the same stat with an epic or legendary rune. This does not add the value of both runes together but rather overrides the stat of the rune with the lower quality with the stat of the higher quality rune. It is also possible to enchant with an epic rune and later override it with a legendary rune though it is not possible to enchant it with any rune if it is already enchanted with a legendary rune thus making it impossible to downgrade the enchantment.

Contract
Legendary gear can be bound to a spirita by making a contract using Contract Scrolls and gold.

Making a contract costs 20 Contract Scrolls and 50000 gold.

By making a contract the selected gear is bound to the spirita and can not be used by any other spirita.

When making a contract you can choose which extra bonus the spirita will get. The bonuses that can be chosen are: ATK +10%, DEF +10%, HP +10%, SPD +10%.

You can only chose one the extra bonuses and it can not be changed after making the contract.

Contracts can also be absolved by spending diamonds.