Stats

CRT:
The chance to trigger Critical Hit.

CRT-Dmg:
The ratio of bonus damage when triggering Critical Hit. Basic critical damage is 150% and the higher the better.

BLK:
(Block Rate) The chance to trigger block. Taken damage will be reduced to 70% when block is triggered.

PEN:
(Penetration Rate)The success rate to cast debuffs on enemies.

RES:
(Resistance Rate)Opposite to penetration, the success rate to resist enemies' debuffs.

LUC:
(Lucky Rate)The chance for each attack to ignore target's elemental stats and pierce defense. Available on legendary gears only.

REV:
(Revival Rate)The chance to revive and recover 50% health after being killed. Available on legendary gears only.

CRT-imu:
(CRT Immunity)corresponding to CRT, the percentage to free from critical hit.

Extra-PEN:
(Extra penetration)the percentage to ignore target's defense.

ACC:
(Accuracy)corresponding to block rate, the percentage to avoid being blocked.

Prominent gear and Prominent property:
Some legendary gears acquired from certain game modes are very scarce excellent gears, which means legendary gears that have superior stats. The superior stats are as follows:

Assault:
Casting assault states twice when combat starts to increase damage by 30%.

Guard:
Casting guard states for 3 rounds when combat starts to decrease damage by 30%.

Gale:
Casting gale states for 3 rounds when combat starts to increase speed by 30%.

Brutal:
Casting brutal states for 3 rounds when combat starts to increase CRT by 30%.

Carnage:
Casting carnage states for 2 rounds when combat starts ro increase CRTdamage by 50%.

Resilience:
Casting resilience states for 3 rounds when combat starts to increase CRT Immunity by 50%.

Observe:
Casting observe states for 3 rounds when combat starts to increase accuracy by 50%.

Shelter:
Casting shelter states by 3 rounds when combat starts to increase BLK by 30%.

Destroy:
Casting destroy states by 3 rounds when combat starts to increase penetration by 30%.

Shield:
Casting shield for 3 rounds when combat starts and the shield rate would be 20% of the target's HP.

Grace:
Immune to damage for 1 round when combat starts.

Bless:
Immune from negative states for 1 round when combat starts.