Status effects

Armor: Absorbs a fixed amount of damage and disappears after duration

Assault: Damage dealt +30%

Bleed: Lose 5% HP per round

Blessed: Immune to negative effects

Bloodboil: When being attacked heals the attacker for 50% of damage dealt

Blur: Penetration -50%

Carnage: Critical damage dealt +50%

Charmed: Attacks allies with 50% damage

Collapsed: Damage taken +30%

Coma: Immobalized

Counter: Strikes the attacker back with normal attacks

Cursed: Unable to gain positive effects

Destroy: 30% chance to defy targets defense

Enfeebled: Damage dealt -30%

Gale: Speed +30%

Grace: Immune to all damage

Guard: Damage taken -30%

Insight: Accuracy +50%

Lethal: Unable to be healed

Oblivion: Passive Skills ineffective

Parry: Immune to damage for a fixed amount of attacks

Petrified: Immobalized + Passive Skills ineffective

Rebirth: Revives after death with 30% HP

Reflect: Reflects 30% of damage taken. Does not exceed 50% of casters HP

Regeneration: Restore 15% HP every round

Resilience: CRT(-DMG?) taken -50%

Shelter: Block +30%

Shield: Absorbs a fixed amount of damage

Silenced: Active skills disabled, Only normal attacks available

Sleep: Immobilized until effect wears off or damage is taken

Slowed: Speed -30%

Taunted: Can only attack the taunter

Trance: Unable to be revived after being killed

Transformed: Immobilized + restores 50% HP